National Theatre of Scotland

National Theatre of Scotland is collaborating with Galinskyworks and ThinkNation to deliver this collider.

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Information for collider participants

About National Theatre of Scotland.

The National Theatre of Scotland was established in 2006 and has created over 250 productions. Being a theatre without walls, the Company presents a wide variety of work that ranges from large-scale productions to projects tailored to the smallest performing spaces.

In addition to classic theatres, the Company has performed in airports, schools, tower blocks, community halls, ferries and forests. The Company has toured extensively across Scotland, the rest of the UK and worldwide. The National Theatre of Scotland creates much of its work in partnership with theatre-makers, companies, venues and participants across the globe.

About ThinkNation.

ThinkNation is both a pressure cooker and barometer: our purposefully intense workshops fast-track people from diverse backgrounds to collaborate, creating big questions and subsequent solutions to them.

ThinkNation’s approach humanises the impact of technology through seminars, workshops, films and events. We also facilitate the creation of new and disruptive ideas – but believe tech shouldn’t dictate an idea. It should enable and empower it.

We connect people to some of the most accomplished and relevant actors in technology, the creative industries, academia and beyond.

We do this so that together they can tackle and think through tech’s impact on everyday life today and in the future, from the pragmatic to the philosophical.

We focus on being truly inclusive: We believe ideas and talent can be found in everyone and assert that we need to widen the ‘ideas gene pool’ to include diverse voices.

We are open to all.

About Galinskyworks.

William Galinsky is an artist, curator and creative producer. He was artistic director for Norfolk & Norwich Festival from 2010-2017 and of Cork Midsummer Festival from 2007-2010. He produced many landmark projects including Robert Wilson’s WALKING, FML and WILDLIFE with CAMPO, Wildwork’s WOLF’S CHILD and a very wet TEMPEST in Great Yarmouth Circus Hippodrome. Over the past year he has been developing s series of projects focussing on art, technology and civil society with the aim of helping artists have a meaningful input into the technological revolution which is reshaping the world. He is the recipient of an Arts Council England Developing Yours Creative Practice award to develop multi artist projects exploring these themes.

This page has info on:

  • Why we are working this way at the collider
  • Context
  • The four areas of focus
  • The two days: Creating the “What if…?’ questions and their responses
  • Topline info: Arrival times, what you need to bring, contact details and venue
  • Process and schedule
  • Step-by-step plan
  • Areas of focus resources/inspiration/links
  • Meet your fellow colliders

Why we are working this way

Lizzie Hodgson is founder of ThinkNation. She understands design processes in a simple and straightforward way, but also from a human point of view. Through her work with ThinkNation, she brings to the table experience from other sectors as well as cautious optimism about the future. The intense ThinkNation process will help us smash silos, explore new relationships and ignite exciting new ideas.

Why this matters: Theatre at its best is about empathy, a shared experience and community. Much as we strive to, we can’t always live up to it, and it can be frustrating with perceptions of elitism that so many of us work hard to change.

Technological advances which have caused so much disruption, good and bad, give us the possibility to reimagine theatre and to explore empathy, community and society in new ways.

Artists, coders, scientists, thinkers, futurists: we’re all here in the room for two days to explore how performance, stories, and artistic experiences, can be catalysts in seismic changes. We also need to explore how those experiences will be and could be had.

We’re living in astonishing times. Technological advances are changing the very essence of what it is to be human. Democracy, identity, and social, political and economic hierarchies are being rearranged.

There is great hope in all of this and the opportunities are massive, but we must also acknowledge the fears, dangers and uncertainties of the coming years and decades.

Now is the time for art to influence and change the world.

NTS, Galinskyworks and ThinkNation are collaborating on a 2 day arts-tech Collider where 40 of Scottish and international theatre-artists and creative technologists will be working together to explore how theatre and technology and address questions surrounding Artificial Intelligence ethics, Transhumanism, technology and the environment and the political, moral and social impacts of disruptive tech. Join us at the Vision Centre, Dundee’s creative tech hub, to see how theatre-makers and creative technologists have responded to these big questions.


We live in an age of growing populism, demagogues, and extremes – which new technology has accelerated. The purpose of this two-day workshop is to explore how theatre-makers and creative technologists collaborate to influence the subsequent changes. The collider will explore how theatre responds to Artificial Intelligence Ethics, Transhumanism, tech and the social and political landscape, and the climate.

This is about the direction of technology in order to have a positive impact on society, bring people together, reinforce the notion of community, and reach new audiences.

The four areas of focus

The collider will focus on four topics:

  • Artificial Intelligent Ethics
  • Transhumanism
  • Data, politics and moral discourse
  • Defend or destroy: technology and the environment

Each topic will be tackled by two separate groups.

The groups will be created before the collider but each participant will have the opportunity to have a first and second choice of topic.

While we will do our best to get everyone into a group of their choice, it is not always possible.

We urge you to take a look at some of the resources and points of inspiration as listed below to get an idea of what topic you’d like to tackle over the two days.

We will be adding to these ahead of the event, and welcome any other resources/links that you think other participants would benefit from. Please email link to Lizzie Hodgson – email above.

The two days: Creating the "What if...?' questions & responses

There are two parts to our process, taking part over two days:

Day 1: Creating the “What if…?” question
Day 2: Creating the response or solution

Both days are highly structured and inspired by Design Studio techniques – a rigorous process of thinking and creating together.

Why we do this: We believe we need to increasingly identify new and inventive solutions that are inclusive, rather than divisive. Part of that is to open up to working with new people from different industries or backgrounds.

How we do this: Five to six people make up a single group. That group then works together, collaborating to create big questions based on the topic areas posed. The groups include people with different, but complementary disciplines and experience.

Day 1: Creating the “What if…?” question – Weds 7th Nov

  • Each group creates one big question that should begin with “What if…?”. The question will be inspired by a single topic using the structure outlined HERE.
  • At the end of the process,  you will present your question to the other attendees in a 10-minute presentation. You will also explain how you reached it – the reasoning, and importantly, context.
  • These presentations are followed by questions from all other attendees. There is also an opportunity to for honing the final question before locking it down, ready to be tackled on Day 2.

Day 2: Creating the response or solution – Thurs 8th Nov

  • Participants of each group come back together for Day 2 to tackle the question they generated at Day 1
  • Following the exact same process as the previous day, each groups create a SOLUTION to the “What if…” question.

Outcomes for Day 1 & Day 2: Questions, solutions, interrogation, learning, innovation, breaking down of silos, discussion, awareness, unification, empowerment, creativity, invigoration.

Topline info

Arrival times:

Wednesday 7th Nov: Please arrive no later than 10am for your briefing
Thursday 8th Nov: Please arrive no later than 10am for your briefing

What you need to bring:

If you are able to bring a laptop, please do. Wifi is available through the day.

Contact details:

William Galinsky:
Mob: 07837 449 064
Email: [email protected]

Lizzie Hodgson:
Mob: 07787 906 259
Email: [email protected]
DM: @lhdgsn

For all admin and travel issues/questions:

Cait Irvine – National Theatre of Scotland: 
Mob: 0753 084 5415
0141 221 0970
[email protected]

Venue:Vision Building

Unit 6, Vision Building
20 Greenmarket
Dundee DD1 4QB

ThinkNation collider workshops process and schedule

Create. Critique. Iterate: We have developed and designed a process that broadly embraces these principles. The result is a fast-paced, intensive but impactful workshop.

It is a process not only helps break down organisational barriers and silos, but importantly it also creates an open, but focused, environment where all participants can learn about alternative perspectives and challenges, breaking free of the echo chamber.

While each group is free to adapt the process on the day, it’s an approach that, when the core elements are used, will inspire and help identify new ideas, solutions and perspectives.

Schedule – Day 1 “What if…?” question creation workshop:

  • 10.00am: Start arriving/refreshments etc – meet and greet
  • 10.30am-10.45am: Lizzie Hodgson – Intro to the day
    Attendees put into pre-assigned groups
  • 10.45am-12:45pm: Workshop Part 1
  • 12:30pm-1:15pm: Lunch
  • 1:15pm-4:30pm: Workshop Part 2
  • 4:30pm: ENDS.
  • 7pm-8pm: Briefing for Day 2

Schedule – Day 2 question solution workshop:

  • 10.00am: Start arriving/refreshments etc – meet and greet
  • 10.30am-10.45am: Lizzie Hodgson – Intro to the day and attendees regroup
  • 10.45am-12:45pm: Workshop Part 1
  • 12:30pm-1:15pm: Lunch
  • 1:15pm-4:30pm: Workshop Part 2 incl. final prep/rehearsal for evening presentations (plus refreshments)
  • 4:30pm: Early evening event starts.


The groups will present their solutions to not only their peers, but also to an invited audience. The early evening event would include an audience Q&A session and invited panel.


  • 4:30pm: Registration
  • 5:00pm: Event opens: Intros/why the event – Lizzie Hodgson, William Galinsky and Jackie Wylie
  • 5:10pm: All groups present their 10 mins (max) solutions as talks/presentations tackling their BIG question
  • 6.10pm-6.40pm: Q&A panel session/audience debate exploring the issues covered in the talks.
  • 6:40pm-6:45pm: Wrap up/ends

The process: a step-by-step plan

You will be expected to self-organise, but in the past some groups have found creating specific roles useful. It is ENTIRELY what’s best for your group.

The process.

We’ve created a step-by-step plan to take you from zero to “What if…?” question on day 1 and to a solution/response on day 2, in a few hours.

It’s optional if you want to use it, but it’s been proven to be a very productive and useful format. CLICK HERE.

Group 1: Artifical Intelligence Ethics


Anthony Onumonu

Principal Software Engineer, BBC


Iain Simons

Director of Culture, BGI & Co-Founder of the National Videogame Archive


Ruth Catlow



Lewis Hetherington

Group 2: Artifical Intelligence Ethics


Chris Cole



Bill Thompson

Principal Software Engineer, Research & Development BBC


Lucy Gaizely

Multi-Disciplinary Theatre Maker


Graham Eatough

Theatre Maker


Mal Abbas

Game Designer, Artist & Producer


Eve Nicol

Director & Playwright

Artificial Intelligence Ethics: Resources and inspiration

These resources are designed to be a starting point for discussion and consideration – they are not at all definitive. It is also recommended that you take a look at other group’s resources/links as they might also be of value.

Artificial General & Artificial General Intelligence (AGI):

Artificial Intelligence – podcasts & vidoes:


AI Ethics:



Group 3: Defend or Destroy


Joseph DeLappe

Professor of Games and Tactical Media, Abertay University, Dundee


Albert Elwin

Artist & Programmer


Bronwin Patrickson

Creative Economy Engagement Fellow in Digital Design for SGSAH and the University of Dundee

Group 4: Defend or Destroy


Roy Mudie

Leverhulme Application Specialist and PhD Student


Lynn Love

Digital Artist, Play designer & Lecturer


Dan Barnard

Theatre Director, Workshop Facilitator, & Teacher


Joe McAlister

Computational Artist & Privacy Advocate


Martina Seitl

Experienced Artist, Co-Director, Innovator, Choreographer, Researcher, Experience Designer and Lecturer


Defend or Destroy: Resources and inspiration

These resources are designed to be a starting point for discussion and consideration – they are not at all definitive. It is also recommended that you take a look at other group’s resources/links as they might also be of value.


AI & other:

Group 5: Data, Politics & Moral Discourse


Bex Anson

Visual Theatre Director & Scenographer


Dr Jocelyn Spence

Human-Computer Interaction and Performance Studies


Angus Farquhar

Freelance Artist


Tom deMajo


Damien Smith

Founding Partner of ISO Design

Group 6: Data, Politics & Moral Discourse


Cat Harrison

Artist & Producer.


Max Dovey

Artist, Researcher & Lecturer


Heather Doran

Public Engagement Manager, Leverhulme Research Centre for Forensic Science, University of Dundee


Jeremy Goldstein


Kai Fischer

Theatre Designer & Theatre Maker

Data, politics and moral discourse: Resources and inspiration

These resources are designed to be a starting point for discussion and consideration – they are not at all definitive. It is also recommended that you take a look at other group’s resources/links as they might also be of value.



Morality and equality (also see Group 1 & 2 resources – AI ethics and biases):


Robot nation/warfare:





Group 7: Transhumansim


Jasmine Cox

Development Producer, BBC Research & Development's Future Experience Technologies


Alan McKendrick

Writer, Director & Translator


Sean Yu


Roderick Morgan

Producer, Developer and Digital Performance Maker


Rachel Briscoe

Artist, Director, Dramaturg, Producer and co-founder of fanSHEN

Group 8: Transhumansim


Robbie Thomson

Artist working with kinetic sculpture, robotics, sound art and theatre



Rachel Alexander

Dramaturge, Lead Collaborator with Lundahl & Seitl


Rhoda Ellis

Artist, Sculptor & Creative Producer


Simon Meek

Writer, Designer & Director

Transhumanism: Resources and inspiration